Global Education Gamification Market Report, History and Forecast 2014-2025, Breakdown Data by Companies, Key Regions, Types and Application

Published Date : 2019-12-31

Category : Technology

No. of Pages : 116

This report studies the Education Gamification market size by players, regions, product types and end industries, history data 2014-2018 and forecast data 2019-2025; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

This report focuses on the global top players, covered
Badgeville
Bunchball
Classcraft Studios
GoGo Labs
6waves
Recurrence
Fundamentor
Gametize
GradeCraft
Kuato Studios
Kungfu-Math

Market segment by Regions/Countries, this report covers
North America
Europe
China
Rest of Asia Pacific
Central & South America
Middle East & Africa

Market segment by Type, the product can be split into
Augmented reality (AR) types
Virtual reality (VR) types
Other types

Market segment by Application, the market can be split into
K-12 education
Higher education

The study objectives of this report are:
To study and forecast the market size of Education Gamification in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast among global major regions.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Education Gamification are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders
Raw material suppliers
Distributors/traders/wholesalers/suppliers
Regulatory bodies, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade associations and industry bodies
End-use industries

Available Customizations
With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:
Further breakdown of Education Gamification market on basis of the key contributing countries.
Detailed analysis and profiling of additional market players.

Table of Contents

Education Gamification Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025
1 Industry Overview of Education Gamification
1.1 Education Gamification Market Overview
1.1.1 Education Gamification Product Scope
1.1.2 Market Status and Outlook
1.2 Global Education Gamification Market Size and Analysis by Regions
1.2.1 North America
1.2.2 Europe
1.2.3 China
1.2.4 Rest of Asia Pacific
1.2.5 Central & South America
1.2.6 Middle East & Africa
1.3 Education Gamification Market by Type
1.3.1 Global Education Gamification Revenue (Million US$) and Growth Comparison by Type (2014-2025)
1.3.2 Global Education Gamification Revenue Market Share by Type in 2018
1.3.3 Augmented reality (AR) types
1.3.4 Virtual reality (VR) types
1.3.5 Other types
1.4 Education Gamification Market by End Users/Application
1.4.1 K-12 education
1.4.2 Higher education

2 Global Education Gamification Competition Analysis by Players
2.1 Global Education Gamification Market Size (Million US$) by Players (2014-2019)
2.2 Competitive Status
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 Mergers & Acquisitions, Expansion Plans

3 Company (Top Players) Profiles and Key Data
3.1 Badgeville
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Education Gamification Revenue (Value) (2014-2019)
3.1.5 Recent Developments
3.2 Bunchball
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Education Gamification Revenue (Value) (2014-2019)
3.2.5 Recent Developments
3.3 Classcraft Studios
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Education Gamification Revenue (Value) (2014-2019)
3.3.5 Recent Developments
3.4 GoGo Labs
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Education Gamification Revenue (Value) (2014-2019)
3.4.5 Recent Developments
3.5 6waves
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Education Gamification Revenue (Value) (2014-2019)
3.5.5 Recent Developments
3.6 Recurrence
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Education Gamification Revenue (Value) (2014-2019)
3.6.5 Recent Developments
3.7 Fundamentor
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Education Gamification Revenue (Value) (2014-2019)
3.7.5 Recent Developments
3.8 Gametize
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Education Gamification Revenue (Value) (2014-2019)
3.8.5 Recent Developments
3.9 GradeCraft
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Education Gamification Revenue (Value) (2014-2019)
3.9.5 Recent Developments
3.10 Kuato Studios
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Education Gamification Revenue (Value) (2014-2019)
3.10.5 Recent Developments
3.11 Kungfu-Math

4 Global Education Gamification Market Size by Type and Application (2014-2019)
4.1 Global Education Gamification Market Size by Type (2014-2019)
4.2 Global Education Gamification Market Size by Application (2014-2019)
4.3 Potential Application of Education Gamification in Future
4.4 Top Consumer/End Users of Education Gamification

5 North America Education Gamification Development Status and Outlook
5.1 North America Education Gamification Market Size (2014-2019)
5.2 North America Education Gamification Market Size and Market Share by Players (2014-2019)
5.3 North America Education Gamification Market Size by Application (2014-2019)

6 Europe Education Gamification Development Status and Outlook
6.1 Europe Education Gamification Market Size (2014-2019)
6.2 Europe Education Gamification Market Size and Market Share by Players (2014-2019)
6.3 Europe Education Gamification Market Size by Application (2014-2019)

7 China Education Gamification Development Status and Outlook
7.1 China Education Gamification Market Size (2014-2019)
7.2 China Education Gamification Market Size and Market Share by Players (2014-2019)
7.3 China Education Gamification Market Size by Application (2014-2019)

8 Rest of Asia Pacific Education Gamification Development Status and Outlook
8.1 Rest of Asia Pacific Education Gamification Market Size (2014-2019)
8.2 Rest of Asia Pacific Education Gamification Market Size and Market Share by Players (2014-2019)
8.3 Rest of Asia Pacific Education Gamification Market Size by Application (2014-2019)

9 Central & South America Education Gamification Development Status and Outlook
9.1 Central & South America Education Gamification Market Size (2014-2019)
9.2 Central & South America Education Gamification Market Size and Market Share by Players (2014-2019)
9.3 Central & South America Education Gamification Market Size by Application (2014-2019)

10 Middle East & Africa Education Gamification Development Status and Outlook
10.1 Middle East & Africa Education Gamification Market Size (2014-2019)
10.2 Middle East & Africa Education Gamification Market Size and Market Share by Players (2014-2019)
10.3 Middle East & Africa Education Gamification Market Size by Application (2014-2019)

11 Market Forecast by Regions and Application (2019-2025)
11.1 Global Education Gamification Market Size by Regions (2019-2025)
11.1.1 North America Education Gamification Revenue and Growth Rate (2019-2025)
11.1.2 Europe Education Gamification Revenue and Growth Rate (2019-2025)
11.1.3 China Education Gamification Revenue and Growth Rate (2019-2025)
11.1.4 Rest of Asia Pacific Education Gamification Revenue and Growth Rate (2019-2025)
11.1.5 Central & South America Education Gamification Revenue and Growth Rate (2019-2025)
11.1.6 Middle East & Africa Education Gamification Revenue and Growth Rate (2019-2025)
11.2 Global Education Gamification Market Size by Application (2019-2025)
11.3 The Market Drivers in Future

12 Education Gamification Market Dynamics
12.1 Industry Trends
12.2 Market Drivers
12.3 Market Challenges
12.4 Porter’s Five Forces Analysis

13 Research Finding /Conclusion

14 Methodology and Data Source
14.1 Methodology/Research Approach
14.1.1 Research Programs/Design
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 Data Source
14.2.1 Secondary Sources
14.2.2 Primary Sources
14.3 Disclaimer
14.4 Author List


List of Tables and Figures

Figure Global Education Gamification Market Size (Million USD) Status and Outlook (2014-2025)
Table Global Education Gamification Market Size (Million USD) and Growth Rate by Regions (2014-2025)
Figure Global Education Gamification Market Share by Regions (2014-2019)
Figure North America Education Gamification Market Size (Million USD) and Growth Rate (2014-2019)
Figure Europe Education Gamification Market Size (Million USD) and Growth Rate (2014-2019)
Figure China Education Gamification Market Size (Million USD) and Growth Rate (2014-2019)
Figure Rest of Asia Pacific Education Gamification Market Size (Million USD) and Growth Rate (2014-2019)
Figure Central & South America Education Gamification Market Size (Million USD) and Growth Rate (2014-2019)
Figure Middle East & Africa Education Gamification Market Size (Million USD) and Growth Rate (2014-2019)
Figure Global Education Gamification Market Share by Type in 2018 & 2025
Figure Augmented reality (AR) types Market Size (Million USD) and Growth Rate (2014-2019)
Figure Virtual reality (VR) types Market Size (Million USD) and Growth Rate (2014-2019)
Figure Other types Market Size (Million USD) and Growth Rate (2014-2019)
Table Global Education Gamification Market Size (Million US$) Comparison by Application (2014-2025)
Figure Global Education Gamification Market Share by Application in 2018 & 2025
Figure Education Gamification Market Size (Million USD) and Growth Rate in K-12 education (2014-2019)
Figure Education Gamification Market Size (Million USD) and Growth Rate in Higher education (2014-2019)
Table Global Education Gamification Revenue (Million US$) by Players (2014-2019)
Table Global Education Gamification Revenue Market Share by Players (2014-2019)
Eigure Education Gamification Market Size Share by Players in 2018
Table Global Education Gamification Manufacturers Market Concentration Ratio (CR5 and HHI)
Figure Global Top 5 Players Education Gamification Market Share in 2018
Figure Global Top 10 Players Education Gamification Market Share in 2018
Table Education Gamification Key Players Product/Service
Table Mergers & Acquisitions, Expansion Plans
Table Badgeville Basic Information List
Table Badgeville Description and Business Overview
Table Badgeville Education Gamification Products, Services and Solutions
Table Revenue (Million US$) in Education Gamification Business of Badgeville (2014-2019)
Table Badgeville Education Gamification Recent Developments
Table Bunchball Basic Information List
Table Bunchball Description and Business Overview
Table Bunchball Education Gamification Products, Services and Solutions
Table Revenue (Million US$) in Education Gamification Business of Bunchball (2014-2019)
Table Bunchball Education Gamification Recent Developments
Table Classcraft Studios Basic Information List
Table Classcraft Studios Description and Business Overview
Table Classcraft Studios Education Gamification Products, Services and Solutions
Table Revenue (Million US$) in Education Gamification Business of Classcraft Studios (2014-2019)
Table Classcraft Studios Education Gamification Recent Developments
Table GoGo Labs Basic Information List
Table GoGo Labs Description and Business Overview
Table GoGo Labs Education Gamification Products, Services and Solutions
Table Revenue (Million US$) in Education Gamification Business of GoGo Labs (2014-2019)
Table GoGo Labs Education Gamification Recent Developments
Table 6waves Basic Information List
Table 6waves Description and Business Overview
Table 6waves Education Gamification Products, Services and Solutions
Table Revenue (Million US$) in Education Gamification Business of 6waves (2014-2019)
Table 6waves Education Gamification Recent Developments
Table Recurrence Basic Information List
Table Recurrence Description and Business Overview
Table Recurrence Education Gamification Products, Services and Solutions
Table Revenue (Million US$) in Education Gamification Business of Recurrence (2014-2019)
Table Recurrence Education Gamification Recent Developments
Table Fundamentor Basic Information List
Table Fundamentor Description and Business Overview
Table Fundamentor Education Gamification Products, Services and Solutions
Table Revenue (Million US$) in Education Gamification Business of Fundamentor (2014-2019)
Table Fundamentor Education Gamification Recent Developments
Table Gametize Basic Information List
Table Gametize Description and Business Overview
Table Gametize Education Gamification Products, Services and Solutions
Table Revenue (Million US$) in Education Gamification Business of Gametize (2014-2019)
Table Gametize Education Gamification Recent Developments
Table GradeCraft Basic Information List
Table GradeCraft Description and Business Overview
Table GradeCraft Education Gamification Products, Services and Solutions
Table Revenue (Million US$) in Education Gamification Business of GradeCraft (2014-2019)
Table GradeCraft Education Gamification Recent Developments
Table Kuato Studios Basic Information List
Table Kuato Studios Description and Business Overview
Table Kuato Studios Education Gamification Products, Services and Solutions
Table Revenue (Million US$) in Education Gamification Business of Kuato Studios (2014-2019)
Table Kuato Studios Education Gamification Recent Developments
Table Kungfu-Math Basic Information List
Table Global Education Gamification Market Size by Type (2014-2019) (Million US$)
Figure Global Education Gamification Revenue Market Share by Type in 2018
Table Global Education Gamification Market Size by Application (2014-2019) (Million US$)
Figure Global Education Gamification Revenue Market by Application in 2018
Table Top Consumer/End Users of Education Gamification
Figure North America Education Gamification Market Size and Growth Rate(2014-2019) (Million USD)
Table North America Education Gamification Market Size by Players (2014-2019)(Million US$)
Figure North America Education Gamification Market Size Share by Players in 2018
Table North America Education Gamification Market Size by Application (2014-2019) (Million US$)
Figure North America Education Gamification Revenue Market Share by Application (2014-2019)
Figure North America Education Gamification Market Size Share by Application in 2018
Figure Europe Education Gamification Market Size and Growth Rate(2014-2019) (Million USD)
Table Europe Education Gamification Market Size by Players (2014-2019)(Million US$)
Figure Europe Education Gamification Market Size Share by Players in 2018
Table Europe Education Gamification Market Size by Application (2014-2019) (Million US$)
Figure Europe Education Gamification Revenue Market Share by Application (2014-2019)
Figure Europe Education Gamification Market Size Share by Application in 2018
Figure China Education Gamification Market Size and Growth Rate(2014-2019) (Million USD)
Table China Education Gamification Market Size by Players (2014-2019)(Million US$)
Figure China Education Gamification Market Size Share by Players in 2018
Table China Education Gamification Market Size by Application (2014-2019) (Million US$)
Figure China Education Gamification Revenue Market Share by Application (2014-2019)
Figure China Education Gamification Market Size Share by Application in 2018
Figure Rest of Asia Pacific Education Gamification Market Size and Growth Rate(2014-2019) (Million USD)
Table Rest of Asia Pacific Education Gamification Market Size by Players (2014-2019)(Million US$)
Figure Rest of Asia Pacific Education Gamification Market Size Share by Players in 2018
Table Rest of Asia Pacific Education Gamification Market Size by Application (2014-2019) (Million US$)
Figure Rest of Asia Pacific Education Gamification Revenue Market Share by Application (2014-2019)
Figure Rest of Asia Pacific Education Gamification Market Size Share by Application in 2018
Figure Central & South America Education Gamification Market Size and Growth Rate(2014-2019) (Million USD)
Table Central & South America Education Gamification Market Size by Players (2014-2019)(Million US$)
Figure Central & South America Education Gamification Market Size Share by Players in 2018
Table Central & South America Education Gamification Market Size by Application (2014-2019) (Million US$)
Figure Central & South America Education Gamification Revenue Market Share by Application (2014-2019)
Figure Central & South America Education Gamification Market Size Share by Application in 2018
Figure Middle East & Africa Education Gamification Market Size and Growth Rate(2014-2019) (Million USD)
Table Middle East & Africa Education Gamification Market Size by Players (2014-2019)(Million US$)
Figure Middle East & Africa Education Gamification Market Size Share by Players in 2018
Table Middle East & Africa Education Gamification Market Size by Application (2014-2019) (Million US$)
Figure Middle East & Africa Education Gamification Revenue Market Share by Application (2014-2019)
Figure Middle East & Africa Education Gamification Market Size Share by Application in 2018
Figure Global Education Gamification Market Size and Growth Rate (Value) (2019-2025) (Million US$)
Table Global Education Gamification Market Size by Regions (2019-2025) (Million US$)
Figure Global Education Gamification Market Size Share by Regions (2019-2025)
Figure Global Education Gamification Market Size Share by Regions in 2025
Figure North America Education Gamification Revenue (Million USD) and Growth Rate (2019-2025)
Figure Europe Education Gamification Revenue (Million USD) and Growth Rate (2019-2025)
Figure China Education Gamification Revenue (Million USD) and Growth Rate (2019-2025)
Figure Rest of Asia Pacific Education Gamification Revenue (Million USD) and Growth Rate (2019-2025)
Figure Central & South America Education Gamification Revenue (Million USD) and Growth Rate (2019-2025)
Figure Middle East & Africa Education Gamification Revenue (Million USD) and Growth Rate (2019-2025)
Table Global Education Gamification Market Size by Application (2019-2025) (Million USD)
Figure Global Education Gamification Market Size by Application (2019-2025)
Figure Global Education Gamification Market Size by Application in 2025
Table Global Education Gamification Market Size by Type (2019-2025) (Million US$)
Figure Global Education Gamification Market Size by Type (2019-2025)
Figure Global Education Gamification Market Size by Type in 2025
Table Market Top Trends
Table Key Drivers: Impact Analysis (2019-2025)
Table Key Challenges
Figure Porter's Five Forces Analysis
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources

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